Tetris Wouldn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This

Whenever a prominent honors show approaches, one notices a clamor for the addition fresh award types to honor underappreciated efforts and satisfy the hearts of enthusiasts with niche passions.

Another commentator made the case supporting a scary games classification. That would rule. So would strategy board titles, this being a passionate advocate's mission. However, I must insist when I prioritize because like all blinkered fanatics, I possess a compelling case for why my demand is the most urgent and important of all. This is the request: We need a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre is not a science; it remains highly personal, and inevitably spark debates concluding with vague boundaries. There’s a reason movie academies avoid this approach. However, it represents an unavoidable compromise within the realm of gaming, which are so diverse it's challenging to consider them as a single art form.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies offer these classifications covering Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these six categories actually cover a lot of ground, making space possible accommodating various experiences.

Different situation exists for brain-teasing titles. No appropriate category exists to accommodate them. Think about these this year’s best games, all very different: structural challenges in a particular game, fast-paced pattern recognition in a different title, thought-provoking social scenarios from additional release. Where could they possibly go among existing types? Nowhere, that’s where.

Acknowledgment Issues

There are dozens of brilliant puzzle games released every year without proper recognition at major award shows, unless they happen to qualify award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • One classic puzzle game wasn’t nominated in any category during that awards season
  • Another creative title was excluded during that ceremony
  • A beloved organization game received no acknowledgment in 2021
  • Only a few logic titles scraped into independent or mobile categories

Importance of Logic Titles

Commonly they're compact experiences, yet the craft of the puzzle game carries substantial weight. Well-known matching games rank among the most-played games worldwide maintaining this status for over a decade.

The famous puzzle experience challenges well-known building titles competing to become most purchased experience; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. One could readily select five nominees engaging, different, qualified experiences every year with ease — actually, with challenge, because you’d have to leave many worthy titles.

To emphasize again, these are games that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the demanding boundary game development, producing among the purest expressions within interactive entertainment. Comparable to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting decades.

Joshua Harvey
Joshua Harvey

Lara van der Berg is een financieel expert en oprichter van Smart Wins Plus, gespecialiseerd in persoonlijke financiën en online verdienmodellen.